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Reinforcement Learning Intro

27 problems·~12h·4 stages

Agents that learn by acting: MDPs, value iteration, Q-learning, and policy gradients. You will begin with policy evaluation and bandits, then implement TD updates, SARSA, and REINFORCE from scratch. A gentle on-ramp before tackling deep RL.

Your progress

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Continue path · Policy Evaluation Sweep

What you will learn

  • Evaluate policies and extract actions from value functions
  • Implement value iteration, TD updates, and Q-learning
  • Balance exploration with epsilon-greedy and SARSA variants
  • Train policies directly with REINFORCE and actor-critic updates

1MDP Foundations

0/8

The vocabulary of RL: policy-evaluation sweeps, policy extraction, state values from action values, discounted returns, Monte Carlo returns, incremental means, action values, and advantages.

Stage checkpoint

0/2 to pass

A checkpoint is a short retrieval test drawn from this stage: solve 2 of 3 from memory to mark the stage complete. The stage stays open either way.

Tried this set and did not pass? Record it — the next set swaps in fresh problems from the same stage.

2Value-Based Methods

0/6

Plan and learn from experience: value-iteration sweeps, policy improvement, Q-values from transitions, TD(0), n-step returns, and generalized advantage estimation.

Stage checkpoint

0/2 to pass

A checkpoint is a short retrieval test drawn from this stage: solve 2 of 3 from memory to mark the stage complete. The stage stays open either way.

Tried this set and did not pass? Record it — the next set swaps in fresh problems from the same stage.

3Control and Exploration

0/7

Choose actions and improve them: SARSA, Q-learning, expected SARSA, epsilon-greedy selection and probabilities, double Q-learning, and value iteration to convergence.

Stage checkpoint

0/2 to pass

A checkpoint is a short retrieval test drawn from this stage: solve 2 of 3 from memory to mark the stage complete. The stage stays open either way.

Tried this set and did not pass? Record it — the next set swaps in fresh problems from the same stage.

4Policy Gradients

0/6

Optimize the policy directly: Bellman residuals, TD(lambda), policy iteration, softmax policy probabilities, an actor-critic update, and the REINFORCE log-probability gradient.

Stage checkpoint

0/2 to pass

A checkpoint is a short retrieval test drawn from this stage: solve 2 of 3 from memory to mark the stage complete. The stage stays open either way.

Tried this set and did not pass? Record it — the next set swaps in fresh problems from the same stage.

Capstone

Collection

Close the path with one real artifact from the catalog.

Reinforcement Learning: Foundations

Returns, TD, SARSA, and REINFORCE in one run over Markov decisions.