Quant Interview Track
Probability brainteasers, statistics, and fast algorithms, sequenced the way trading interviews ask them. You will drill counting, Bayes, and distributions, then algorithmic classics, then gambler's ruin and the limit theorems, until they are automatic. Timed practice recommended once you finish.
Your progress
0/27 · 0%Path readiness 0%Easy 0% · Medium 0% · Hard 0%
Continue path · Combinations (nCr)What you will learn
- Drill counting, combinatorics, and conditional probability
- Solve classic brainteasers: birthday, coupon collector, gambler's ruin
- Handle expectation, variance, and limit theorems under time pressure
- Pair probability with fast algorithmic warm-ups
Before you start
1Counting
Combinatorial speed drills: combinations, permutations, factorials, stars and bars, complements, binomial moments, and the geometric PMF.
- Easy
- Easy
- Easy
- Easy
- Easy
- Easy
- Geometric PMFEasypr-012Probability
Stage checkpoint
0/2 to passA checkpoint is a short retrieval test drawn from this stage: solve 2 of 3 from memory to mark the stage complete. The stage stays open either way.
2Conditional Probability
Given what you know: Bayes, total probability, conditional tables, variances, multinomial counts, the birthday problem, and the coupon collector.
- Bayes TheoremMediumpr-001Probability
- Medium
- Medium
- Medium
- Medium
- Medium
- Medium
Stage checkpoint
0/2 to passA checkpoint is a short retrieval test drawn from this stage: solve 2 of 3 from memory to mark the stage complete. The stage stays open either way.
- Conditional Probability Table 2x2Medium
- Birthday Problem ProbabilityMedium
- Coupon Collector Expected CountMedium
3Algorithms Under Pressure
The algorithm half of a quant screen: binary search, fast exponentiation, maximum subarray, binomial coefficients, the median of two sorted arrays, and counting reverse pairs.
- Binary SearchEasyal-001Algorithms
- Easy
- Medium
- Medium
- Hard
- Hard
Stage checkpoint
0/2 to passA checkpoint is a short retrieval test drawn from this stage: solve 2 of 3 from memory to mark the stage complete. The stage stays open either way.
4Walks and Limits
Long-run behavior: binomial CDFs, two-state stationary distributions, expected hitting times, gambler's ruin and its duration, the law of large numbers, and the Central Limit Theorem.
- Binomial CDFMediumpr-031Probability
- Medium
- Hard
- Hard
- Hard
- Hard
- Hard
Stage checkpoint
0/2 to passA checkpoint is a short retrieval test drawn from this stage: solve 2 of 3 from memory to mark the stage complete. The stage stays open either way.
- Gambler's Ruin Expected DurationHard
- LLN Running Average (Seeded)Hard
- CLT Mean of Uniform Sample (Seeded)Hard
Capstone
CollectionClose the path with one real artifact from the catalog.
Birthday problems, coupon collector, and expectation puzzles under interview rules.