All problems
Mipmap Level Choice
Problem
Choose the mipmap level for a texture given how many texels map to one pixel: level = max(0, floor(log2(texels_per_pixel))).
The signature is mipmap_level(texels_per_pixel). Return an integer.
Hint
Minification needs blurrier mip levels to avoid aliasing.
Test cases
case 1
in: [4]
expected: 2
case 2
in: [1]
expected: 0
case 3
in: [8]
expected: 3
case 4
in: [0.5]
expected: 0
Starter codePython
import math
def mipmap_level(texels_per_pixel):
# Your code here
pass4 test cases · run your code against them in the editor